About me
I am a computer graphics researcher at the Graphics and Imaging Lab at the Universidad de Zaragoza, working at the intersection of physically-based rendering, material modeling, and
geometry processing. My research centers on multi-scale materials, from biological tissues such as human skin, scales, and feathers, to intricate human-made structures like cosmetics, granular media and textiles. My work
has been published at different computer graphics venues including the Eurographics Symposium on Rendering (EGSR), Pacific Graphics (PG), SIGGRAPH and SIGGRAPH Asia. I am currently collaborating with Zahra Montazeri's group
on the representation and rendering of textiles, including a paper on fabric flyaways represented with Gaussian primitives accepted to SIGGRAPH Asia 2026
and a second project underway.
I completed my PhD as a Marie Sklodowska-Curie Fellow of the EU Project PRIME, supervised by Prof. Adolfo Muñoz and
Prof. Adrian Jarabo. Earlier, during my Master of Science in Informatics at the Technical University of Munich, I conducted research on 3D scanning and
neural rendering for object and face relighting, advised by Prof. Justus Thies; this followed a Bachelor of Science in Computer Science at the Universidad
Central de Venezuela, where my thesis explored procedural terrain generation and visualization.
Looking for Opportunities
I defended my Ph.D. dissertation, Modeling and Rendering of Multiscale Materials in September 2025. I am currently seeking
postdoctoral and faculty positions, as well as research scientist roles, where I can continue developing my research agenda in computer graphics and computer vision for the digital acquisition,
representation, and simulation of virtual worlds. If you are building a research group, have a postdoctoral or faculty opening, or simply want to discuss a potential collaboration, please feel free to reach out!