Juan Raúl Padrón Griffe

About me
I am a postdoctoral researcher in Junqiu Zhu's group at Shandong University. My research focuses on photorealistic rendering, including appearance modeling for complex multi-scale materials (human skin, hair, fur, scales, feathers, cosmetics, textiles, and granular materials), light transport simulation algorithms and data-driven representations. I am also interested in inverse rendering, differentiable rendering and 3D reconstruction. I am currently collaborating with Zahra Montazeri's group on the representation and rendering of textiles.

I completed my PhD dissertation, Modeling and Rendering of Multiscale Materials, at the Graphics and Imaging Lab, Universidad de Zaragoza. I was a Marie Sklodowska-Curie Fellow of the EU Project PRIME, advised by Adolfo Muñoz and Adrian Jarabo. I hold an M.Sc. in Informatics from the Technical University of Munich with a major in Graphics and Vision, and a B.Sc. in Computer Science from the Universidad Central de Venezuela with a major in Computer Graphics.

Projects

Foundation Cosmetics Rendering (EGSR 2024)

2024, Jul 01    

We started this project two years ago lead by Dario Lanza when we visit Jeppe Frisvad as part of our first secondment. The project was a collaboration between three research groups: Graphics and Imaging Lab, DTU Visual Computing Section and Media Design and Image Reproduction. Our work is going to be presented by Dario Lanza at the Eurographics Symposium on Rendering (EGSR 2024, South Kensington, London) under the title “Practical Appearance Model for Foundation Cosmetics”. We represent each individual layer as a stochastic participating medium with two types of scatterers inspired by the microscopic constituents inside foundation cosmetics that mimic the most prominent visual features of these cosmetics: diffuse scatterers responsible for the matte appearance and specular platetets responsible for the glossy looks. The implementation consists of a multi-layered material implemented inside the physically-based renderer PBRT version 4 using the Position-Free Monte Carlo formulation. The specular platelets are modelled using the SGGX microflake phase function, while the diffuse particles are modelled with a two-lobe Henyey-Greenstein phase functions. If you would like to know more about this project, then please visit the official project website Practical Appearance Model for Foundation Cosmetics. Below you can find a practical example where we add two cosmetics layers on top of a white female character’s skin (left, bottom layer): a matte finish (center, middle layer) and a red shinier layer (right, top layer).

Rendering of foundation cosmetics

Team Members: Dario Lanza, Juan Raul Padron Griffe, Alina Pranovich

Github repository

Carlos Aliaga and his colleagues recently release the source code of BioSkin. An interesting technique that can predict the biophysical skin properties from RGB reflectance and we think could potentially be combined with our appearance model in order to render the cosmetic foundations on different skin types.