Juan Raúl Padrón Griffe

About me
I am a postdoctoral researcher in Junqiu Zhu's group at Shandong University. My research focuses on photorealistic rendering, including appearance modeling for complex multi-scale materials (human skin, hair, fur, scales, feathers, cosmetics, clothes, and granular materials), light transport simulation algorithms and data-driven representations. I am also interested in inverse rendering, differentiable rendering and 3D reconstruction.

I completed my PhD dissertation, Modeling and Rendering of Multiscale Materials, at the Graphics and Imaging Lab, Universidad de Zaragoza. I was a Marie Sklodowska-Curie Fellow of the EU Project PRIME, advised by Adolfo Muñoz and Adrian Jarabo. I hold an M.Sc. in Informatics from the Technical University of Munich with a major in Graphics and Vision, and a B.Sc. in Computer Science from the Universidad Central de Venezuela with a major in Computer Graphics.

Projects

RGB-D Reconstruction for Mixed Reality

2019, Feb 05    

For the 3D Scanning and Motion project at the Technical University of Munich, we propose a real-time marker-less tracking and 3D reconstruction implementation and show how it can be used to create a mixed reality game using the Unity3D game engine. The concept was inspired by the spatial mapping technology behind Microsoft HoloLens and our 3D reconstruction pipeline is based on the Kinect Fusion pipeline. Tracking and reconstruction is performed in real-time using GPGPU acceleration (Cuda 10, DirectX 11 compute shaders). Finally, several Unity modules (e.g. physics, particle systems, etc) can be used to create interesting mixed reality projects.

Results:

Original Scene Reconstruction Unity Animation

Team Members: Juan Raul Padron Griffe, Wojciech Zielonka, Patrick Radner, Baris Yazici
Instructors: Angela Dai, Justus Thies

Github repository Poster

Wojciech Zielonka, Patrick Radner and Mustafa Isik worked later on a really cool project for the 3D Scanning and Spatial Learning Practical Course at the Visual Computing lab. Take a look at RGB Face Tracking and Reconstruction using CUDA!