Juan Raúl Padrón Griffe

About me
I am a researcher in computer graphics at the Graphics and Imaging Lab at the Universidad de Zaragoza, working at the intersection of physically-based rendering, material modeling, and geometry processing. My research centers on multi-scale materials, from biological tissues such as human skin, scales, and feathers, to intricate human-made structures like cosmetics and granular media. Recently, I have also explored particle dynamics for sampling in computer graphics, including our recent paper accepted to EGSR 2026. My work has been published at different computer graphics venues including the Eurographics Symposium on Rendering (EGSR), Pacific Graphics (PG), and SIGGRAPH. I am currently collaborating with Zahra Montazeri's group on the representation and rendering of textiles, with a submission under review and a second project underway.

I completed my PhD as a Marie Sklodowska-Curie Fellow of the EU Project PRIME, supervised by Prof. Adolfo Muñoz and Prof. Adrian Jarabo. Earlier, during my Master of Science in Informatics at the Technical University of Munich, I conducted research on 3D scanning and neural rendering for object and face relighting, advised by Prof. Justus Thies; this followed a Bachelor of Science in Computer Science at the Universidad Central de Venezuela, where my thesis explored procedural terrain generation and visualization.

Looking for Opportunities
I recently defended my Ph.D. dissertation, Modeling and Rendering of Multiscale Materials. I am currently seeking postdoctoral and faculty positions, as well as research scientist roles, where I can continue developing my research agenda in computer graphics and computer vision for the digital acquisition, representation, and simulation of virtual worlds. If you are building a research group, have a postdoctoral or faculty opening, or simply want to discuss a potential collaboration, please feel free to reach out!

Projects

Face Relighting In The Wild

2020, Jul 31    

Relighting plays an essential role in realistically transferring objects from a captured environment into another one. In particular, current applications like telepresence need to relit faces consistently with the illumination conditions of the target environment to offer an authentic immersive experience. Traditional physically-based methods for portrait relighting rely on an intrinsic image decomposition step, which requires to solve a challenging inverse rendering problem in order to obtain the underlying face geometry, reflectance material and lighting. Inaccurate estimation of these components usually leads to strong artifacts (e.g. artificial highlights or ghost effects) in the subsequent relighting step. In recent years, several deep learning architectures have been proposed to address this limitation. However, none of them are free from these artifacts.

In my Master thesis, we propose a general framework for automatic relighting enhancement using the StyleGAN generator as a photorealistic portrait prior. Specifically, we apply the ratio image-based face relighting to an artificial portrait dataset generated using the StyleGAN model. Next, we refine this dataset by projecting back the relit samples into the StyleGAN space. Then, we train an autoencoder network to relit portrait images from a source portrait image and a target spherical harmonic lighting. We evaluate the proposed method on our synthetic dataset, the Laval face and lighting dataset and the Multi-PIE dataset both qualitatively and quantitatively. Our experiments prove that this method can enhance the state of the art single portrait relighting algorithm for synthetic datasets. Unlike this algorithm, we achieve these results relying on a synthetic dataset five times smaller employing a traditional training scheme.

Results:

Obama Lights Obama Relighting

Advisor: Justus Thies Supervisor: Matthias Niessner

Github repository Document