Collaborative Augmented Reality on Interactive Surfaces
Integration of Microsoft HoloLens devices to the Collaborative Design Platform using the Unity game engine.
2019, Oct 12 — 2 minute read
About me
I am a researcher in computer graphics at the Graphics and Imaging Lab at the Universidad de Zaragoza, working at the intersection of physically-based rendering, material modeling, and geometry processing. My research centers on multi-scale materials, from biological tissues such as human skin, scales, and feathers, to intricate human-made structures like cosmetics and granular media. Recently, I have also explored particle dynamics for sampling in computer graphics, including our recent paper accepted to EGSR 2026. My work has been published at different computer graphics venues including the Eurographics Symposium on Rendering (EGSR), Pacific Graphics (PG), and SIGGRAPH. I am currently collaborating with Zahra Montazeri's group on the representation and rendering of textiles, with a submission under review and a second project underway.
I completed my PhD as a Marie Sklodowska-Curie Fellow of the EU Project PRIME, supervised by Prof. Adolfo Muñoz and Prof. Adrian Jarabo. Earlier, during my Master of Science in Informatics at the Technical University of Munich, I conducted research on 3D scanning and neural rendering for object and face relighting, advised by Prof. Justus Thies; this followed a Bachelor of Science in Computer Science at the Universidad Central de Venezuela, where my thesis explored procedural terrain generation and visualization.
Looking for Opportunities
I recently defended my Ph.D. dissertation, Modeling and Rendering of Multiscale Materials. I am currently seeking postdoctoral and faculty positions, as well as research scientist roles, where I can continue developing my research agenda in computer graphics and computer vision for the digital acquisition, representation, and simulation of virtual worlds. If you are building a research group, have a postdoctoral or faculty opening, or simply want to discuss a potential collaboration, please feel free to reach out!
Integration of Microsoft HoloLens devices to the Collaborative Design Platform using the Unity game engine.
2019, Oct 12 — 2 minute readReal-time mixed reality game using marker-less tracking and 3D reconstruction based on Kinect Fusion pipeline and several Unity modules.
2019, Feb 05 — 1 minute readAlphaGo algorithm implementation in C++ 17 for the protein folding problem.
2018, Oct 02 — 2 minute readC++ library for the extraction of ground truth labels and the internal game states of video games to train computer vision models for autonomous driving applications.
2018, Sep 28 — 2 minute readIntuitive tool using OpenGL to explore and evaluate several fractal algorithms and their associated parameters.
2015, May 24 — 2 minute read