Juan Raúl Padrón Griffe

Epale! I am a Marie Sklodowska-Curie fellow of the EU Project PRIME and a PhD candidate at the Graphics and Imaging Lab (Universidad de Zaragoza). My PhD thesis under the supervision of Prof. Adolfo Muñoz and Adrian Jarabo focuses on developing theory and methods for accurate and efficient rendering of complex volumetric appearances. Previously, I obtained my Bachelor degree in Computer Science (2015) at the Central University of Venezuela. Later, I received my Master degree in Informatics (2020) at the Technical University of Munich. During my Master studies I focused mostly on the Computer Graphics and Vision subjects, where I was fortunate enough to be advised by Prof. Matthias Niessner and Dr. Justus Thies at the Visual Computing lab to conduct my research on 3D Scanning and Neural Rendering.

I am a computer scientist enthusiastic about the intersection of realistic image synthesis, graphics-based vision and machine learning for the digital acquisition, representation and understanding of the visual world. I am currently interested in pushing the state of the art on physically-based rendering of complex multi-scale materials like biological tissues. In my research, I rely on powerful tools like Monte Carlo simulation and gradient-based optimization. In the long term, I believe the combination of powerful forward models (simulation algorithms) and inverse models (gradient-based models) could be impactful in other interesting domains too like computational biology.

Projects

Vulkan Path Tracer Engine

2020, Nov 08    

The project goal is creating a sandbox to experiment with physically-based rendering algorithms based on the ray tracing system. The sandbox consists of predefined environments with scenes including assets such as: geometry, materials, light sources and textures. The implementation is based on the Vulkan pipeline and it has been tested on a Geforce GTX 1060 and GeForce RTX 2070. More details about the foundations can be found in the amazing PBR book.

Results:

Panther Hyperion Dinner Room

Team Members: Juan Raul Padron Griffe, Wojciech Zielonka

Github repository

The iniative and almost all work has been done by Wojciech Zielonka. If you are interested on this project, then you may find interesting his project Physically Based Rendering Engine too!