Juan Raúl Padrón Griffe

Epale! I am PhD candidate at the University of Zaragoza as a member of the PRIME Network with the Graphics and Imaging Lab. My PhD thesis focus on developing theory and methods for efficient rendering of volumetric heterogeneous appearances and it is being supervised by Prof. Adrian Jarabo. Previously, I obtained my Bachelor degree in Computer Science (2015) at the Central University of Venezuela. Later, I received my Master degree in Informatics (2020) at the Technical University of Munich. During my Master studies I focused mostly on the Computer Graphics and Vision subjects, where I was fortunate enough to be advised by Prof. Matthias Niessner and Dr. Justus Thies at the Visual Computing lab to research on 3D Scanning and Neural Rendering.

I am really enthusiastic about the intersection of realistic image synthesis, graphics-based vision and machine learning for the digital acquisition, representation and understanding of the visual world. In particular, I am interested on pushing the state of the art on physically-based rendering, neural rendering and inverse rendering. I also find really interesting other research areas from the Graphics and Imaging Lab such as Human Perception and Transient Imaging.

Projects

Vulkan Path Tracer Engine (Ongoing)

2020, Nov 08    

The project goal is creating a sandbox to experiment with physically-based rendering algorithms based on the ray tracing system. The sandbox consists of predefined environments with scenes including assets such as: geometry, materials, light sources and textures. The implementation is based on the Vulkan pipeline and it has been tested on a Geforce GTX 1060 and GeForce RTX 2070. More details about the foundations can be found in the amazing PBR book.

Results:

Panther Hyperion Dinner Room

Team Members: Juan Raul Padron Griffe, Wojciech Zielonka

Github repository

The iniative and almost all work has been done by Wojciech Zielonka. If you are interested on this project, then you may find interesting his project Physically Based Rendering Engine too!