Juan Raúl Padrón Griffe

About me
I was a Marie Sklodowska-Curie Fellow of the EU Project PRIME and a PhD candidate at the Graphics and Imaging Lab. My PhD thesis under the supervision of Prof. Adolfo Muñoz and Prof. Adrian Jarabo focused on physically-based rendering, appearance modeling and geometry processing for multi-scale materials, including biological tissues (human skin, scales and feathers), intricate human-made objects (cosmetics) and granular media. Previously, I earned my Bachelor of Science degree in Computer Science at the Universidad Central de Venezuela, where I specialized in computer graphics and image processing. My undergraduate thesis explored the generation and visualization of procedural terrains for diverse landscapes. Later, I received my Master of Science degree in Informatics at the Technical University of Munich, majoring in computer graphics, computer vision and machine learning. During my Master studies, I conducted research on 3D Scanning and Neural Rendering for object and face relighting advised by Prof. Justus Thies. Beyond my academic experience, I have two years of software development experience in backend technologies (.NET, Service Stack, Java, Spring).

Looking for Opportunities
I recently defended my Ph.D. dissertation under the title Modeling and Rendering of Multiscale Materials. I am currently seeking both postdoctoral and industry opportunities where I can apply my expertise in computer graphics, computer vision and artificial intelligence for the digital acquisition, representation and understanding of the visual world. My combined expertise in computer graphics, computer vision, machine learning, and software engineering allows me to tackle complex technical challenges from both a research and implementation perspective, If you're interested in collaboration or have an opportunity that aligns with my expertise, please feel free to reach out!

Projects

RGB-D Reconstruction for Mixed Reality

Real-time mixed reality game using marker-less tracking and 3D reconstruction based on Kinect Fusion pipeline and several Unity modules.

1 minute read

Game Capture

C++ library for the extraction of ground truth labels and the internal game states of video games to train computer vision models for autonomous driving applications.

2 minute read