Juan Raúl Padrón Griffe

About me
I am a postdoctoral researcher in Junqiu Zhu's group at Shandong University. My research focuses on photorealistic rendering, including appearance modeling for complex multi-scale materials (human skin, hair, fur, scales, feathers, cosmetics, textiles, and granular materials), light transport simulation algorithms and data-driven representations. I am also interested in inverse rendering, differentiable rendering and 3D reconstruction. I am currently collaborating with Zahra Montazeri's group on the representation and rendering of textiles.

I completed my PhD dissertation, Modeling and Rendering of Multiscale Materials, at the Graphics and Imaging Lab, Universidad de Zaragoza. I was a Marie Sklodowska-Curie Fellow of the EU Project PRIME, advised by Adolfo Muñoz and Adrian Jarabo. I hold an M.Sc. in Informatics from the Technical University of Munich with a major in Graphics and Vision, and a B.Sc. in Computer Science from the Universidad Central de Venezuela with a major in Computer Graphics.

Projects

Neural Relighting

Extension of the Deferred Neural Rendering pipeline to perform relighting tasks. This is a new paradigm for image synthesis that combines the traditional graphics pipeline with learnable Neural Textures.

1 minute read

RGB-D Reconstruction for Mixed Reality

Real-time mixed reality game using marker-less tracking and 3D reconstruction based on Kinect Fusion pipeline and several Unity modules.

1 minute read

Game Capture

C++ library for the extraction of ground truth labels and the internal game states of video games to train computer vision models for autonomous driving applications.

2 minute read