Juan Raúl Padrón Griffe

About me
I am a Marie Sklodowska-Curie Fellow of the EU Project PRIME and a PhD candidate at the Graphics and Imaging Lab. My PhD thesis under the supervision of Prof. Adolfo Muñoz and Prof. Adrian Jarabo focuses on physically-based rendering and appearance modeling of multi-scale materials, such as biological tissues (skin, scales and feathers) and intricate human-made objects (cosmetics). Previously, I earned my Bachelor of Sciene degree in Computer Science at the Universidad Central de Venezuela, where I specialized in computer graphics and imaging processing. My undergraduate thesis explored the generation and visualization of procedural terrains. Later, I received my Master of Science degree in Informatics at the Technical University of Munich, concentrating on computer graphics, computer vision and machine learning. During my Master studies, I conducted research on 3D Scanning and Neural Rendering for object and face relighting advised by Dr. Justus Thies. Beyond my academic experience, I have two years of software development experience in backend technologies (.NET, Service Stack, Java, Spring).

Looking for Opportunities
I recently submitted my Ph.D. dissertation under the title “Modeling and Rendering of Multiscale Materials”. I am currently seeking both postdoctoral and industry opportunities where I can apply my expertise in computer graphics, computer vision and artificial intelligence for the digital acquisition, representation and understanding of the visual world. My combined expertise in computer graphics, computer vision, machine learning, and software engineering allows me to tackle complex technical challenges from both a research and implementation perspective, If you're interested in collaboration or have an opportunity that aligns with my expertise, please feel free to reach out!

Projects

Neural Relighting

2019, Oct 18    

For my guided research project, we present an image-based relighting method that can synthesize scenes under novel lighting using image synthesis models based on deep learning. Our method extends the Deffered Neural Rendering pipeline to perform relighting tasks. This pipeline combines the traditional graphics pipeline with learnable components: neural textures and deferred neural ren- derer. We evaluate extensively the effectiveness of our approach in several experiments, on both synthetic and real scenes. Results prove that Neural Rendering pipeline is able to reproduce complex relighting tasks like modeling high frequency lighting effects such as specularities and shadows.

Results on Light Stage Dataset

Helmet Front Fighting Knight Plant

Advisor: Justus Thies Supervisor: Matthias Niessner

Github repository Document