Juan Raúl Padrón Griffe

About me
I am a computer graphics researcher at the Graphics and Imaging Lab at the Universidad de Zaragoza, working at the intersection of physically-based rendering, material modeling, and geometry processing. My research centers on multi-scale materials, from biological tissues such as human skin, scales, and feathers, to intricate human-made structures like cosmetics, granular media and textiles. My work has been published at different computer graphics venues including the Eurographics Symposium on Rendering (EGSR), Pacific Graphics (PG), SIGGRAPH and SIGGRAPH Asia. I am currently collaborating with Zahra Montazeri's group on the representation and rendering of textiles, including a paper on fabric flyaways represented with Gaussian primitives accepted to SIGGRAPH Asia 2026 and a second project underway.

I completed my PhD as a Marie Sklodowska-Curie Fellow of the EU Project PRIME, supervised by Prof. Adolfo Muñoz and Prof. Adrian Jarabo. Earlier, during my Master of Science in Informatics at the Technical University of Munich, I conducted research on 3D scanning and neural rendering for object and face relighting, advised by Prof. Justus Thies; this followed a Bachelor of Science in Computer Science at the Universidad Central de Venezuela, where my thesis explored procedural terrain generation and visualization.

Looking for Opportunities
I defended my Ph.D. dissertation, Modeling and Rendering of Multiscale Materials in September 2025. I am currently seeking postdoctoral and faculty positions, as well as research scientist roles, where I can continue developing my research agenda in computer graphics and computer vision for the digital acquisition, representation, and simulation of virtual worlds. If you are building a research group, have a postdoctoral or faculty opening, or simply want to discuss a potential collaboration, please feel free to reach out!

Projects

Fabric Flyaways Rendering using Gaussian Primitives (SIGGRAPH Asia 2026)

2026, Jul 28    

This project presents “Curvature-Aware Multi-Scale Gaussian Appearance Model for Fabric Flyaways,” accepted to the conference track of SIGGRAPH Asia 2026. The work is co-authored by Apoorv Khattar (University of Manchester), Juan Raúl Padrón Griffe (Universidad de Zaragoza, I3A), Ling-Qi Yan (Mohamed bin Zayed University of Artificial Intelligence), and Zahra Montazeri (University of Manchester). We introduce a multi-scale appearance model for fabric flyaways — the fine, protruding fibers that give real-world textiles their characteristic fuzzy look and grazing-angle sheen — using 3D Gaussian primitives stored in a tileable texture instead of costly explicit curves or volumetric representations. Individual fibers are compactly represented as anisotropic Gaussians and merged bottom-up into a mip-map-style pyramid as the pixel footprint grows, while a curvature-aware ray marching scheme updates the fabric’s silhouette at runtime without any precomputed curvature or normal maps. We evaluate our method against curve- and volume-based flyaway representations, achieving up to 7 to 40 times faster rendering while reducing storage requirements by up to five orders of magnitude, all while providing greater artistic control over fiber density and protrusion depth. If you would like to know more about this project, please visit the official project website Curvature-Aware Multi-Scale Gaussian Appearance Model for Fabric Flyaways. Below, we showcase the teaser with the main results.

Fabric Flyaways Rendering (Teaser)

Team Members: Apoorv Khattar, Juan Raúl Padrón Griffe

The paper and supplemental material are available on the project website. Code and data will be released soon.

If you are interested in fabric appearance modeling and Gaussian-based rendering more broadly, then I would strongly encourage you to take a look at the following works: 3D Gaussian Splatting for Real-Time Radiance Field Rendering, which introduced Gaussian primitives for real-time rendering and directly inspired our multi-scale Gaussian representation of flyaways, and A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets, whose bottom-up level-of-detail philosophy we adapt into our own mip-map-style merging scheme. For the appearance model driving our Gaussian flyaways, see A Practical Ply-Based Appearance Model of Woven Fabrics, whose BCSDF formulation we use to shade each Gaussian fiber. On the fabric side, A Realistic Multi-Scale Surface-Based Cloth Appearance Model models sheen analytically and serves as our closest surface-based comparison point, while A Texture-Free Practical Model for Realistic Surface-Based Rendering of Woven Fabrics provides the base fabric layer we build our flyaways on top of in our real-photograph comparisons. For explicit curve-based fiber rendering, read Matching Real Fabrics with Micro-Appearance Models, which we use as our reference representation, and for the volumetric alternative, see Building Volumetric Appearance Models of Fabric Using Micro-CT Imaging. For a broader introduction to fabric rendering as a whole, watch the SIGGRAPH Asia 2024 course Recent Advances in Realistic Cloth Rendering presented by Junqiu Zhu, Zahra Montazeri, Matt Jen-Yuan Chiang, and Ling-Qi Yan.